20101223

Project 1.0

I think I have settled on a rough system, just the bare basics for how the game will work. The game is as follows:

Number of players: 2-10, in any number of factions or alliances as a start.

How played: With miniatures or placemarkers. Used on any 3 dimensional table top surface of a decent size. Works off of inches, not hexagonal spaces. Notebook and paper.

In a pregame session, the scenario is laid out, which will be formulated exactly at a later date. Basically it sets the stage of a world of large isolated lands, never knowing a war outside of civil wars, being thrusted into each other due to an appearance of outside technologies that allow for movement between the lands instantaneously and for communication to be rapid and efficient.
Each land has resources that are valuable, but not absolutely necessary. Each one could benefit the others, but in ways that aren't necessary for life to continue (at the beginning at least. One can see a Dune-Spice-Trade idea being a possibility for a weak culture to lean on.)
These lands can now begin a trade of goods and services in order to take their land to the lead in power, influence and prosperity. At any time, and for any provocation, a country can declare war on another bringing his own allies, and facing the federation of the enemy.
The winner of the war has the possibility to wipe the dedicated enemy from the board (genocide, with no benefits beyond one more player out of the game,) enslave the enemy (force them to work for you, but if you lose a war or lose too much political clout, then can be freed by other countries or themselves) or forcibly barter at an advantage (keeping the enemy in the game, but relieving them of resources.) Any allies of the loser loses the resources they invested, while the winners gain benefits as specified by their alliance.

Conditions for Victory: Enemy has been destroyed (military), all countries are under your rule or allied for more than 1 year (political), all countries rely on you for sustenance (economic)

Comments, thoughts and concerns are welcome,
Angel

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